![]() ![]() The fully-rigged character was now ready to be animated using both mocap data and facial animation from the LIVE FACE app. Once the character’s look was final, the next step was the seamless export to iClone. – Martin Klekner Easily generating believable, fully-rigged characters One-click transfer from Character Creator to iClone animation ![]() With the new Skingen and Hair capabilities, CC3+ models now meet (and exceed) all my quality requirements!” “Reallusion tools are allowing me to not only create great-looking human meshes, but also to immensely speed up the entire workflow. The simplicity and automation of the process were the key for Martin to make everything in a matter of mere hours. Also, using the options provided by the SkinGen texturing tool was a must layering great-looking skin details onto the base texture. The new CC3+ character base capabilities allow for more realistic eyes and have a new realtime hair collection. The first step was creating the human base meshes in Character Creator. Martin was very interested in iClone’s capabilities, including animating faces with LIVE FACE tool, generating lip-sync with the new AccuLips, and sending everything to Blender with just a few clicks. He specializes in Blender and is an instructor on Ĭomplementary workflow between Blender, iClone, and Character Creator Next-Gen Character Creation and Animation Martin Klekner is a freelance director and CG artist from Prague, Czech Republic. ![]()
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